Texture deduplication, reducing the storage footprint by up to 40% compared to the baseline game with high quality textures.The following improvements are particularly relevant for the Steam Deck, but also improve general quality, efficiency or compatibility: Many additional map geometry fixes, one example of which is pictured above.Improved multi-controller support and settings UI.Support for arbitrary UTF-8 installation paths (we got you, Björn!).Add an in-game setting to toggle HD textures.I'm going to split this discussion into two parts - the first one for general and smaller changes and tweaks, and the second one for everything that improves the Steam Deck (and portable PC gaming in general) experience in particular. As such, you can return to previous versions of the game by selecting the any of the public "version_*" branches on Steam. While we do not expect this patch to introduce any regressions, with the great variety of hardware and software configurations available on PC this is not always guaranteed in all circumstances. fix graphical artifacts that might show up at the bottom of the screen during fades or camera transitions at certain resolutions.the one reported in Chapter 3) or otherwise erroneous character behavior during map transitions fix a bug that can cause softlocks (e.g.provide better display management - you can configure resolution and refresh rate separately now, and select the display for multi-display setups in-game note that the game might start in a different display mode the first time you launch this updated version compared to what you have been using so far - just change it again in the settings in that case.This is a quick patch that addresses the following issues:
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